Many moons ago, back in the days when a Pentium 90 was cutting edge, the Tories were still in government and you could say you'd been to a 'rave' without sounding like a pillock, a game landed that was like the bastard love child of SimCity and a lunatic. Theme Park was all of the addictive building/god stuff that made SimCity great, but twisted it so you could construct a theme park instead. And it rocked. Hours turned into months as your life drifted by in a haze of Pringles, beer and lost sleep. It was good. Then came Rollercoaster Tycoon, which was the same game with a more serious angle. Again, supplies of munchies from Tesco dropped to an all time low. And then there was Theme Park World. Which was, frankly, not a patch on its predecessors. So now the latest pretender to the crown enters stage left - Theme Park Inc.
Initially Theme Park Inc seems great, after all it's visually stunning (all spinny rotatey), and unlike Theme Park World, the graphics are crisp and clean edged and the resolution goes above 800x600. There's a wide variety of rides to build, and your lab technicians can research and come up with a whole load more. But all that glitters is not gold. After you play for more than an hour, you start to realise that this is really nothing more than Theme Park World spruced up with a set of dubious challenges tacked on, and looking like an afterthought rather than the crux of the whole game.
Fool's Gold
The game itself is in three parts: Polar, Desert and Invention (substitute the word 'invention' for 'grass'). Within each are three or four sub sections which get activated when you complete a challenge. This would have been OK if the challenges weren't so simple that a brain dead chimpanzee could do them standing on his head. Tasks such as 'Try to get 40 people in your park' when you've already got 500+ parolees queuing for the Go Karts or 'We need to sell more Hot Dogs' when just lowering the price to 'Free' solves that tricky little number. And they stay easy as you go through the game. Oh well, perhaps other parts of the game are better.
Sadly, you're going to be disappointed here again. One of the great things with Theme Park and Roller Coaster Tycoon was both the humour and (believe it or not) the physics. If you built a roller coaster that made its passengers pull massive G forces then threw them around like a spin-dryer, they would either fly off it in all directions, or at the least, vomit and up-chuck the second they got off. It was sick, masochistic fun. However, the game wasn't stupid - if you tried to build two roller coasters into each other, it wouldn't let you. Not so Theme Park Inc, which seems to have rewritten the laws of physics to suit. You can loop the loop at 5mph, yet no one falls out. And you can even build rides into each other, so they merge like some kind of Big Dipper sandwich. It can end up looking like a set from Barbarella.
Unhappy Mondays
For a game produced in Guilford, by EA developers Bullfrog, it's amazing how un-British the game is; everything's in $, chips are called 'fries' and they managed to find the world's most patronising voice to do the voice-over for the tutorials.
If you haven't played Sim Theme Park or want to try this simulation video game, download it now for free! Published in 1999 by Electronic Arts, Inc., Sim Theme Park is still a popular real-time title amongst retrogamers, with a whopping 4.5/5 rating. I was so excited when I Sim Theme Park finally came to Mac. I got it for Christmas and played it for six hours straight that day. The game is great, the graphics are great, the concept is great. The glitches are not great. I had problems playing several times as the game would freeze and force me to restart the computer. Theme Park World Mac Download Rating: 3,6/5 6724 reviews Sim Theme Park (also known as Theme Park World) is the sequel to Theme Park and the second game in the series. It is a theme park management game where players build their own theme park with roller coasters, rides and food stalls.
It wouldn't be so bad if you could just disable the voice help, but the problem is that she doesn't just do tips, she lets you know when real problems crop up. The financial management side of the sim (such as there is) seems perfectly suited for the 7+ age range. It's all so damn fluffy.
And that's the problem with Theme Park Inc. It's all so cosy and pre-packaged. There's no feeling of open building that you got in Theme Park, everything's drip fed. The challenges are way to simple, and despite looking fantastic, the lack of realism in the rides again shafts any good feelings you may have had. It's definitely the sort of game parents would buy their 10-year-old kid, but everyone else will just find it bland.
This may sound crazy, but Theme Park World at the time it was released was one of my most wanted games of the day! I am a massive fan of the original Theme Park; it is probably my favorite sim building game of all time and this was the sequel to that game. They tried to 'modernize' the game, but truth be told apart from the visuals and presentation, not a great deal had been changed in all honesty.
They Call Me Walt
Fool's Gold
The game itself is in three parts: Polar, Desert and Invention (substitute the word 'invention' for 'grass'). Within each are three or four sub sections which get activated when you complete a challenge. This would have been OK if the challenges weren't so simple that a brain dead chimpanzee could do them standing on his head. Tasks such as 'Try to get 40 people in your park' when you've already got 500+ parolees queuing for the Go Karts or 'We need to sell more Hot Dogs' when just lowering the price to 'Free' solves that tricky little number. And they stay easy as you go through the game. Oh well, perhaps other parts of the game are better.
Sadly, you're going to be disappointed here again. One of the great things with Theme Park and Roller Coaster Tycoon was both the humour and (believe it or not) the physics. If you built a roller coaster that made its passengers pull massive G forces then threw them around like a spin-dryer, they would either fly off it in all directions, or at the least, vomit and up-chuck the second they got off. It was sick, masochistic fun. However, the game wasn't stupid - if you tried to build two roller coasters into each other, it wouldn't let you. Not so Theme Park Inc, which seems to have rewritten the laws of physics to suit. You can loop the loop at 5mph, yet no one falls out. And you can even build rides into each other, so they merge like some kind of Big Dipper sandwich. It can end up looking like a set from Barbarella.
Unhappy Mondays
For a game produced in Guilford, by EA developers Bullfrog, it's amazing how un-British the game is; everything's in $, chips are called 'fries' and they managed to find the world's most patronising voice to do the voice-over for the tutorials.
If you haven't played Sim Theme Park or want to try this simulation video game, download it now for free! Published in 1999 by Electronic Arts, Inc., Sim Theme Park is still a popular real-time title amongst retrogamers, with a whopping 4.5/5 rating. I was so excited when I Sim Theme Park finally came to Mac. I got it for Christmas and played it for six hours straight that day. The game is great, the graphics are great, the concept is great. The glitches are not great. I had problems playing several times as the game would freeze and force me to restart the computer. Theme Park World Mac Download Rating: 3,6/5 6724 reviews Sim Theme Park (also known as Theme Park World) is the sequel to Theme Park and the second game in the series. It is a theme park management game where players build their own theme park with roller coasters, rides and food stalls.
It wouldn't be so bad if you could just disable the voice help, but the problem is that she doesn't just do tips, she lets you know when real problems crop up. The financial management side of the sim (such as there is) seems perfectly suited for the 7+ age range. It's all so damn fluffy.
And that's the problem with Theme Park Inc. It's all so cosy and pre-packaged. There's no feeling of open building that you got in Theme Park, everything's drip fed. The challenges are way to simple, and despite looking fantastic, the lack of realism in the rides again shafts any good feelings you may have had. It's definitely the sort of game parents would buy their 10-year-old kid, but everyone else will just find it bland.
This may sound crazy, but Theme Park World at the time it was released was one of my most wanted games of the day! I am a massive fan of the original Theme Park; it is probably my favorite sim building game of all time and this was the sequel to that game. They tried to 'modernize' the game, but truth be told apart from the visuals and presentation, not a great deal had been changed in all honesty.
They Call Me Walt
The goal of the game is what you would expect and that is to build the most awesome theme park in the world. Actually, there is more to it than that, building your park is a huge aspect of Theme Park World as it was in the original game. However, you also have to maintain your park, keep it up to date, keep the customers happy, ensure your staff are cool and always be looking for the next big thing. Not a great deal has changed in the aim of the game and I am fine with that. I do feel that they could have put a bit more 'story' here as that is something I do feel was missing.
Theme Park In 3D
Download free company profile templates. I know that some people will look at what this game claims is 3D graphics and laugh, but at the time I was blown away by the visuals of this game. they let you get in and see the action super close and you can also go on the rides as well. This was something I thought was freaking awesome at the time… even though if the character models do look like cardboard cutouts! I know that Theme Park World has not aged gracefully, actually, I feel that the original holds up better than this one does.
Drink A 12 Dollar Soda!
The core gameplay that is on offer here is pretty much the same as what we had with the original game and that is fine by me. You have to hire people to work in your park and you also have to keep them happy. You do this by making sure you have bathrooms and that they are treated well and paid right. You also need to keep on top of the latest rides and make sure that new stuff is getting added to your park all the time.
For me, when I play this game it is all about the mark up on stuff like merchandise and food and drinks! You can make huge leaps in your park's future by ensuring you have plenty of funds. You can do all kinds of research as well (including a new scientist) that help you progress in the game. The PlayStation version of the game actually has cool mini-games, but these were not on the PC.
Sim Theme Park Download Mac
Theme Park World may not have been a game-changer in comparison to what the original game offered. However, I still think that this is a fun time, I do prefer the original, but at the time I thought this game was the greatest thing ever! I do feel that the visuals have aged a bit poorly, but the rest of the game is still a lot of fun to play. Newer games may offer more in terms of the 'sim' approach, but I think this one here is more about having fun.
Final Score
Pros:
- Lots of awesome rides!
- I liked the fun personality the game offers
- You can go on the rides which is cool
- Playing the game is a very fun and relaxing experience
- You can have different styles of parks
Cons: Gantz episode 1 english dub.
- The visuals have not aged all that gracefully
- It may be a tad simple for some people